Monday, November 28, 2011
Oh, WoW!
MMORPGs are just plain scary. At the core are the whirlpools of the Internet Age, waiting to suck victims into a bottomless pit where time doesn't exist. If victims ever escape, they find literal days, weeks, and even months have passed. Realizing the world has left them behind, they jump back in for another swim. As a freshman in Anthropology 101, I did a study on the effects of playing World of Warcraft on students. One good friend that I interviewed had over 45 days of logged playing time in a space of seven months. His classes had left him behind, and his grades showed it. Anthropology 101 taught me a very important lesson: stay away from World of Warcraft. Some can argue all they want that there's no danger swimming in MMORPGs. You just have to be smart and get out of the water and take a break. I can't do it. I've seen what the whirlpool will do to you, and it's simply not worth my time.
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